keynote – about electronic music and instrument making
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cette présentation sur les spécificités des instruments de musique électroniques, les similitudes avec les instruments de musique acoustiques et la lutherie a été donnée lors de la conférence wocmat 2015 (international workshop on computer music and audio technology) à la nctu (national chiao tung university), à taïwan, parallèlement aux ateliers (en collaboration avec liao lin-ni et christelle séry) de composition de musique électronique.
cette présentation (en anglais), qui présente certain des défis rencontrés en musique électronique et réalisation informatique musicale (klangregie), n’a pas pour but de fournir un examen exhaustif de ce que sont les instruments de musique électronique, mais plutôt de formuler des questions ouvertes sur ce sujet, tout en rappelant la grande variété de domaines qu’implique le terme « musique électronique » et la difficulté de classer les différentes techniques en termes d’organologie classique.
contenu
what is an electronic music instrument?
- definition of « instrument » => anything that produces sound has to be considered as a music instrument, as long as it’s being used with a musical intention
- example: music performance by erikm on a vinyl disc player
- examples of electric and electronic devices that can be considered as instrument
- is a computer, a speaker etc… itself the instrument, or only a part of it?
- reminder: the different parts of an acoustical music instrument
- transposition to an electronic music instrument
- cultural acceptance of electronic music instruments
- why is the electric guitar universally recognized as a music instrument, in contrary to a many other electronic instruments?
specificities of electronic music instruments
- first revolution: amplification
- example: andrea neumann performing with her “inside piano”
- stereophony, surround, spatialization, 3d audio
- perspective reversal: the sound is not any more radiating from the source to the listener (centrifugal radiation), but is coming from around the listener to him. the subject is not any more the instrument, but the listener
- second revolution: recording
- recording revolutionizes our representation of time in music and sound (haptic relation to the sound, semantic and musical structure…).
- audio recoding did not create this rupture. it existed previously in other forms of art (example: sound collages, kurt schwitters, ursonate). but audio recording was one of the tools that allowed to make this rupture way more obvious and to develop it.
- digital technology allows to build instruments that allow even more precise and complex manipulations of the sound
- third revolution: signal processing
- signal processing, an engineering field based on applied mathematics, relies on a model that does not exist in the nature
- many acoustic natural phenomena can be imitated thanks to signal processing elements. but acceptable physical models are in general very complex, requiring a lot of different signal processing modules
moreover, good mathematical models are still missing for highly non-linear instruments, like cymbals for instance. - however, the opposite is also true: very simple signal processing effects can hardly be imitated acoustically
- signal processing introduced previously unheard categories of timbre, like recording should never be considered as a way to achieve a faithful reproduction of a live situation…
- there is much more potential in using signal processing (and also physical models) to extend the timbres and the musical possibilities, rather than trying to imitate acoustic instruments
- fourth revolution: programming
- fields: digital signal processing, computer-aided algorithmic composition, automated synth control, score following, computer-generated scores, computer-generated music, machine learning, machine improvisation, ….
- is programming really a conceptual novelty in instrument making? => yes and no actually.
- why using automated processes for generating music?
traps and challenges with electronic music instruments
- trap 1: the „wow“ effect (focus on a technical demonstration at the expense of music)
- trap 2: having two or more hats
- dilemma: newness vs. stability
- trap 3: the only search for transparency
- challenge: human-user interfaces (hui)
- challenge: notating electronic music